Dimraeth Patch Notes: Release 0.107.7832 and EA Log
Complete Dimraeth Early Access patch notes log covering Multiplayer Client Update Release 0.107.7832, 0.107.7822, 0.107.7779 balance changes, and hotfixes.
Dimraeth Release 0.107.7832 fixes multiplayer client dodge and parry registration, boss invulnerability, and quest bugs. It follows Update 0.107.7822 base sync and 0.107.7779 combat balance changes.
Dimraeth, developed and published by Mudtek, launched into Steam Early Access on September 15, 2026. Since launch, the developers have maintained an aggressive update cadence, deploying major client patches and targeted balance hotfixes to address multiplayer netcode, combat responsiveness, and base persistence.
This living changelog tracks all official updates from Release 0.107.7832 through launch hotfixes, providing tactical analysis of gameplay adjustments, balance coefficients, and bug resolutions.
Release 0.107.7832 (October 12, 2026): Multiplayer Client Update
Release 0.107.7832 delivers major improvements to multiplayer combat synchronization, boss mechanics, and quest progression:
Multiplayer Netcode & Hit Registration
- High-Latency Parry & Dodge Registration: Addressed a critical desync issue where clients playing on high ping would visually dodge or parry attacks on their screen but still suffer damage from the host simulation. Defensive frames now prioritize client-side evasion timestamps.
- Heartbound Tether Synchronization: Fixed leash desyncs where connected party members on high-ping connections would become desynchronized during rapid dash chains.
- Party Death Attack Cadence: Resolved an unintended behavior where monsters and world bosses attacked with accelerated aggression whenever a party member died in co-op sessions.
World Boss & Combat Adjustments
- Unyielding Stun Duration: Corrected the Unyielding modifier so it properly reduces the actual stun duration on elite monsters rather than solely modifying visual stun indicator stars.
- Aelwynor Encounter: Ensured Aelwynor remains invulnerable after respawning until his bound hearts are completely shattered by the party.
- Mid-Flight Projectile Delivery: Smashmouth shatter, Goblin Toss, Root Spikes, and Water Surge projectiles now consistently deliver full damage and effects even if the casting entity is stunned mid-flight.
- Corrupted Droop: Poison Erupt now leaves a lingering hazard pool as intended.
- Dryads & Corrupted Treant: Floral Flourish and Tree Growth spells no longer fizzle if the primary target is knocked down, and Corrupted Treant root visual trails now render accurately across all graphic presets.
Quests & Class Bug Fixes
- Spiritbound Armor Set: The 5-piece bonus (Ceres Blessing) now accurately renders an active buff icon in the status bar.
- “Measure Twice” Quest: The climactic encounter no longer triggers infinite goblin wave respawns if party members eliminate commanders out of sequence.
- Forest King Progression: Completing the core Forest King questline no longer causes Manga and Myrll to reset their dialogue introductions.
- Shadow Class Flickering Vanish: Resolved a severe visual glitch where executing a dash immediately followed by Flickering Vanish could leave players trapped in an empty, unrendered void.
Review our updated Classes and Archetypes Guide for optimized character builds following these fixes.
Release 0.107.7822 (October 5, 2026): Base Sync & Controller Targeting
Release 0.107.7822 focused on settlement synchronization, storage persistence, and controller quality-of-life:
Settlement & World Save Improvements
- Large Base Chunk Loading: Resolved loading timeouts where joining clients connecting to large player-built outposts would experience visual desyncs or fall through unfinished floor foundations.
- World Save Footprint: Reduced disk save file sizes and minimized background save micro-stutters during open-world exploration.
- Penned Pet Ownership Protection: Penned beasts and mounts in player settlements are now locked to the original owner and world host, preventing visiting players from accidentally displacing companion animals.
- Cheated Item Purge: Implemented automated integrity scans that detect and eliminate illegitimate equipment with altered item IDs.
Alchemical Flasks & Combat Controls
- Flask Charge Conservation: Parrying, dodging, or executing a basic attack while aiming a throwable flask no longer consumes the consumable charge.
- Controller Flask Targeting Split: Gamepad auto-lock now differentiates flask categories: supportive recovery flasks lock onto friendly party members and self, while offensive damage flasks lock onto hostile monsters.
- Hail of Arrows Tooltip: Corrected Concentration cost display from 11 to the actual 8 Concentration requirement.
- Permafrost Rhythm: Properly stacks 1% cooldown reduction per active stack on frost spell rotations.
- Recipe Scroll Stacking: Crafting recipe scrolls now stack up to 99 in inventory and storage chests.
Explore our Cooking & Base Building Guide to maximize settlement facility efficiency.
Release 0.107.7779 (September 25, 2026): Brawler & Mage Balance Overhaul
Release 0.107.7779 introduced significant balance adjustments to primary combat skills, enhancing build diversity:
| Skill / System | Previous Value | Adjusted Value in 0.107.7779 | Tactical Impact |
|---|---|---|---|
| Vehement Cleave Charge | 2.5s charge time | 2.0s charge time | Significantly faster execution window |
| Vehement Cleave Cooldown | 20s cooldown | 15s cooldown | Allows more frequent rotation cycles |
| Vehement Cleave Stamina | 30 Stamina cost | 25 Stamina cost | Reduces stamina exhaustion vulnerability |
| Vehement Cleave Damage | 7.18 coefficient | 6.8 coefficient | Modest baseline damage normalization |
| Blunt Cleave Penalty | -30% damage reduction | -20% damage reduction | Enhances blunt weapon frontline scaling |
| Furious Strike Health Cost | Consumed 15% Max HP | 0% Health Cost (Removed) | Eliminates self-damage risk on activation |
| Furious Strike Damage | 5.43 coefficient | 5.26 coefficient | Rebalanced to match zero-health cost |
| Furious Strike Range | Baseline range | +10% range per node (3 nodes) | Extends reach against retreating bosses |
| Gust Cooldown | 18s cooldown | 12s cooldown | Accelerates wind crowd-control uptime |
| Frostbiting Gust (3-pc) | 1.0 Ice damage scaling | 5.16 Ice damage scaling | Substantial damage increase for frost casters |
| Equipment Rarity Cap | Uncapped tiering | Mythical Tier Cap | Standardizes endgame item progression |
| Multiplayer Host Moderation | Manual invite only | Dedicated Host Ban Button | Enables immediate removal of griefers |
For complete loadout recommendations using these updated coefficients, consult our Spells & Combat Guide.
Release 0.107.7745 & 0.107.7725 Updates (September 21-23, 2026)
Release 0.107.7745 (September 23)
- Steam Deck Docking Station Input: Removed the hard-coded controller lock when the Steam Deck is connected to external displays via docking stations, enabling seamless mouse-and-keyboard gameplay. Check our Steam Deck & Controls Guide for full setup details.
- Training Dummy Telemetry: Upgraded the settlement Training Dummy with real-time burst DPS readouts and stagger threshold meters.
Release 0.107.7725 (September 21)
- 5-Slot Rolling Save Backup System: Added an automated in-engine Backup Restoration menu accessible from the title screen, keeping five rolling world backups to protect against sudden power outages or system crashes.
- Loot Table Refinements: Standardized elite drop rates in wild biomes, preventing repetitive trophy deficits during weapon crafting.
Hotfix 0.107.7694 & Early Access Launch Overview
Following the September 15 launch, Hotfix 0.107.7694 resolved initial release friction:
- Server NPC Interaction Locks: Resolved dialogue stalls on 8-player servers that prevented quest progression.
- Plague Shard Audio Falloff: Confined shard audio to localized radius zones instead of playing across the entire map.
- Outpost Turn-Ins: Fixed objective completion for “Maintaining the Defenses” at border outposts.
- Storage Chest Organization: Added dedicated categorization tabs to eliminate shared inventory clutter.
Early Access Launch Baseline Content
- Races: Minotaur, Human, and Elf (each with distinct male and female models).
- Classes: Brawler, Mage, and Shadow, forming 9 playable hybrid combinations.
- Level Cap: Level 25 progression cap with full attribute and skill refund options.
- Biomes: Explorable Earlwood Village, Wildwood Forest, and Goblin Caves.
- Co-op Scale: 1 to 8 players with cross-world hero persistence. See our Co-op Roles Guide for party composition strategies.
Frequently Asked Questions
What is included in Dimraeth Release 0.107.7832?
Release 0.107.7832 focuses on multiplayer netcode and boss encounters: high-latency client dodge/parry registration, Aelwynor respawn invulnerability, projectile delivery during stuns, and sidequest progression locks.
What did Update 0.107.7822 improve in Dimraeth?
Update 0.107.7822 resolved large base chunk loading for joining clients, optimized world save sizes, locked penned pets to owners, and added separate controller lock-on for support vs offensive flasks.
What combat skills were rebalanced in Release 0.107.7779?
Release 0.107.7779 overhauled Brawler and Mage skills: Vehement Cleave received faster charge and lower stamina cost, Furious Strike had its 15% HP cost removed, and Gust cooldown was cut from 18s to 12s.
What is the level cap in Dimraeth Early Access?
The character level cap is 25 in Early Access. Mudtek has confirmed the level cap will expand with subsequent act updates throughout the roadmap.
Source transparency: All gameplay mechanics, attribute scaling rules, and class systems are compiled from official Mudtek disclosures and Steam Early Access build documentation. Unofficial fan companion for Dimraeth.